Publications connected with Thing-Kin are coming soon.
Meanwhile you can look at these: Techno-Animist makers Thing-Kin: an idea of thinking which involves the kinship of objects, artefacts and things An archive of thinking materials, machines for thinking, artefact intelligence, making and attitudes to technology. Thing-kin, otherwise known as 'Thing-Kinship' describes a kinship with 'things', those objects, artefacts and living things that we can't always define; or an object or thought that has not yet been invented. When we design machines to perform 'thing-kin' activities we might approach it from a different direction than concentrating, collecting and processing data in a hermetically sealed space (such as the extreme processes of isolating silicon and other highly purified materials used in the hardware of artificial intelligence). This other approach might include a world-view of 'thinking with things as they are situated within complex ecosystems': a process of artefact intelligence capable of generating a wider form of intelligence compared to the narrow specifics of 'artificial' thinking. Combinations of different artefacts make up different thoughts. Whilst 'traditional' (and contemporary) AI processes centre on a wide spread practice of collecting data, in the form of numbers representing objects and events in the world, artefact intelligence places the thinker within the materials, networks and ecosystems of a worldview that acknowledges the 'situatedness' of intelligence, i.e. the numbers become meaningless without the actual context of the artefacts. Every artefact tells a story, informing us of the world-view of those people that made that object. The aim of this project is to explore ways of thing-kin that emerge from the perception that Artificial intelligence is a specific 'artefact' of a particular cultural world view: an artefact that contains a very precisely defined 'coded-bias' that is hard wired via the processes and methods of construction; a world view based on forms of objectivity rationality promoted by the ubiquitous datafication of the world. The Thing-kin space project proposes an exploration of processes for generating forms of thinking, through manufacturing experimental hardware, software and intersections on the borders of art and science: various kinds of analogue, rather than binary, thinking machines; or non-binary computation. Tools for thinking when datafication isn't the answer. As tools change, so does our thinking. Different machines, different thinking. The processes involved are archived in this website (under constant construction) Contact the authors for any citations required.
|
|
|
test